I help new game music composers land their first few clients.

Are you a composer who wants to break into video games, but have no idea how to get started?

I was a pretty good composer too. I wanted to work in games and actually get paid for the music I created. BUT I had no idea how to get started. The music wasn't the problem, it was how on earth I would find any clients and convince them to hire me.

After investing thousands of pounds on the best courses, books and training about freelancing that I could find, I quickly realised that I was looking at things the wrong way.

Rather than spending all my time downloading the latest plug-ins and getting fixated over a never ending list of mixing tips & tricks, I learned that I had to spend far more time reaching out to game developers directly and putting myself out into the market. So that's exactly what I did, and that was around four years ago.

Since then I have worked on over 20 games, and have been paid for them all. I have not spent any money on Google Adwords or Facebook ads and have never once  advertised on forums asking for work.  

Through this site hopefully I can show you how I did it and help you answer some of the questions I'm sure you have - For example:​

How Do You Know If You Are Charging The Right Amount?

This can be a big question for new composers. You find yourself in the fantastic position of actually being about to quote for a game, but have no idea whether you should be charging $5 an hour or $500.

Whilst there is no specific magic formula of what you 'should' be charging, I've come up with 5 questions I ask myself each time I pitch on a project  which have helped me a great deal.

 You can know them too so every time you quote you can be happy with your prices. Enter your details below and I'll send you the PDF (You'll also be subscribed to my Newsletter): 

Here Are Some Testimonials I've Been Able To Get For Myself:

Chris delivered a top notch track, bang on brief and very quickly. He was a pleasure to work with and I would have no hesitation in recommending him to other game developers.

Caleb Garner - Part12Studios

Working with Chris Lines has been a real pleasure. He has consistently created quality music and soundtracks and always delivers on time. I would highly recommend him to anyone needing music for their game or project.

Jesse Davis - Hydraulic Games

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